I'm a professionally trained, multifaceted artist with thorough experience in the manufacturing industry, video game development, and overall customer satisfaction. What separates me from other artists?
Let's start with how I work...
Take this commissioned piece for example:
Here are the provided references for
the subject, desired pose, and backdrop.
Turnaround time is 12 hours* for this piece.
And I never skimp out on the details.
Photoshop is my weapon of choice. It helps me make meticulous painting less tedious and
much more streamlined. I always strive to elevate the digital painting medium.
*Commission turnaround may vary, depending on the painting's complexity and other factors.
Now that you have seen my commission process, what about my other workflows?
Not only am I a 2D painter, I'm also a 3D modeler...
Let's focus on this concept art piece of my original character "Asher":
I chose to use a complex metallic material that proved most difficult to emulate on the hard-surface parts of Asher's outfit. Naturally, I 3D modeled them to get the most accurate lighting possible for such a niche shape:
Custom alpha brush
Rendered using a
material that closely
matched roughness levels,
and repositioned the light sources.
Modeled using an plane that was extruded and mirrored to ensure perfect symmetry in the final painting.
When it comes to 3D modeling, I don't stop at hard-surface shapes...
Organic shapes have always been my strong suit. Take this 10 hour 3D speed-sculpt for example:
"Xere, proliferator of chaos" preliminary concept art.
This model was quickly sculpted
because it is not designed to
be used outside of mockup scenes.
I implemented this model in to my game's poster design. For such a large creature to be portrayed properly, I needed to pose it in 3D space to ensure the utmost accuracy. See it before and after in the final painting: