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G✦DPROOF
Development Blog
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![[ SPOILERS ] Flora Cutscene + Map Complete!](https://static.wixstatic.com/media/c0dc62_f360095e723e415faab0aa7452490989~mv2.jpg/v1/fill/w_223,h_250,fp_0.50_0.50,q_30,blur_30,enc_avif,quality_auto/c0dc62_f360095e723e415faab0aa7452490989~mv2.webp)
![[ SPOILERS ] Flora Cutscene + Map Complete!](https://static.wixstatic.com/media/c0dc62_f360095e723e415faab0aa7452490989~mv2.jpg/v1/fill/w_292,h_327,fp_0.50_0.50,q_90,enc_avif,quality_auto/c0dc62_f360095e723e415faab0aa7452490989~mv2.webp)
[ SPOILERS ] Flora Cutscene + Map Complete!
In addition to finalizing the hand-drawn cutscenes; I re-visted the map initally designed for the Proliferator of Flora's domain and...
Nov 22, 20231 min read


Timeskip Cutscene Complete!
The timeskip scenario cutscene is complete; it includes both a series of hand-drawn panels and a temporary map as well. This is a vital...
Nov 8, 20231 min read


Increased Character Art Revisions
I took a quick break from cutscene artwork and focused on the revision of more character sprites, old versions and newly changed ones as...
Oct 12, 20231 min read


Pre-Timeskip Transition Cutscene Complete!
I've wrapped up the hand-drawn cutscenes, new character sprite work, and in-game map designs for the pre-timeskip transition; this is...
Sep 22, 20231 min read
![[ SPOILERS ] Summit of Agony Cutscene Complete!](https://static.wixstatic.com/media/c0dc62_3317180f62d34902ba67e574d2b436db~mv2.png/v1/fill/w_406,h_250,fp_0.50_0.50,q_35,blur_30,enc_avif,quality_auto/c0dc62_3317180f62d34902ba67e574d2b436db~mv2.webp)
![[ SPOILERS ] Summit of Agony Cutscene Complete!](https://static.wixstatic.com/media/c0dc62_3317180f62d34902ba67e574d2b436db~mv2.png/v1/fill/w_292,h_180,fp_0.50_0.50,q_95,enc_avif,quality_auto/c0dc62_3317180f62d34902ba67e574d2b436db~mv2.webp)
[ SPOILERS ] Summit of Agony Cutscene Complete!
I've finished the cutscene following the major boss battle against Xere, Proliferator of Chaos. Here are a few choice frames out of the...
Aug 11, 20231 min read


Intro Cutscene Redone
I recently finished the intro cutscene for whenever you start a new game. I wanted to redo the concept of the intro cutscene entirely, so...
Jul 19, 20231 min read
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