top of page
Search

Final Stages: Exciting Progress!

In addition to finally finishing all the hand-drawn cutscenes in the game, I have survived yet another major surgery and healed faster than anticipated.


I recently had feedback, based on the last iteration of the beta test game file, and used my recovery time to focus on a multitude of game visual improvements; important in-map interaction points such as the Godspires and loot chests are now far more visible/animated.


This feedback also inspired me to make the in-map battle setup more visually interesting. Rather than the pokemon-esque style of surprise encounters, I programmed respawn-able battles that feature animated enemy sprites in the proximity:






Battles and other types of cutscene-like interactions are also receiving more visual overhauls. I just finished working on a pivotal character's new look and I plan to review similar characters before the game's full release this year:



Regarding the beta test game; I do not plan on releasing an updated copy, this is so I may focus on the continuation of the game's final stages and overall forward progress. Thank you for all your time and much appreciated feedback!

 
 

Recent Posts

See All
Stepping Into Finalization

During the previous month, I successfully finished all audio related media, such as music and sound effects. This month, I took a few...

 
 

© 2018-2024  Nigel Grimstead  |  All Rights Reserved.

bottom of page