Stepping Into Finalization
- Craftsper
- May 21
- 1 min read
During the previous month, I successfully finished all audio related media, such as music and sound effects. This month, I took a few vacation days off work to proofread dialog, edit in-game items, player rewards, and the overall combat; rectifying any imbalances between enemies and player skills/effects. You may recall that I mentioned playtesters will no longer be used going forward, and it's simply because correcting bugs and enhancing features takes instant action inside the game editor on my end.
The game files, artbook, and soundtrack will be released at the same time - all to be available on Steam, itch.io, and so on. After the game has been finalized, I will need to complete the artbook and soundtrack files as well. The process of backer reward release will be revealed at a later time, as I need to learn about how to do so through the applicable gaming storefront platforms. You will most likely be contacted through email, and to avoid missing this important information, please add my email - nigel.grimstead@gmail.com - to your contact list.
Apologies for the vagueness of this update, and the overall lack of recent updates, however I am ensuring no more of the game's content will be revealed until the next game trailer. You will be notified when the final game trailer is released, and it will be prior to the full release of the game.
Stay cool!